The reason you take more damage is the amount of mobs you can pull means potentially more hits going through your evasion and shredding you. I tested the damage I do and take from them here and on global lab at endgame spots. They potentially have slightly more to a bit more health, depending on where you grind. I really think that these changes would effect every player positively and would improve the quality of life for all of us, both PVP'ers and PVE'ers.įirst: Mobs don't do more damage here. Lastly as for the "easy to implement" comment, DP brackets already exist and extending it would require a few more lines of the same/similar codes and can be done in next to no time. Secondly, for PVP, it can create a better environment for 1v1s and group pvp as it would somewhat reduce getting oneshotted by someone who has insane AP and allow naturally tanky classes (Warrior, Valkyrie, Berserker etc.) with high DP scores to feel that tankiness that they should have. While DP is easy to achieve in GamezBD by means of cheap caphras, currently you cant get the feeling of that DP increase and tankiness as one goes from 346 to 401 as compared to the road from 301 to 346. These two reasons alone make DP way more precious than it is on retail where mobs do not hit as hard and one can't pull so many mobs at oneself. Let me talk about this more and elaborate my points.įirst of all, for PVE, mobs here do more damage and there is no aggro limit. As far as my logic goes, it should be extremely easy to implement that aswell. And I think that this improvement would serve a much better and needed purpose here on GamezBD than it currently does for retail. Roughly a week ago retail bdo got new DP brackets that extended the current ones that end at 346 DP all to way up to 401 DP. Are they on the horizon? Or are we going to wait for the next big content patch?
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